Founded Drecom in 2001, while still a student at Kyoto University. Its blog service business continued to grow, leading to a successful IPO on the TSE Mothers market in 2006. From 2009, the company entered the social gaming business early on, growing it into its core business. Currently, it is expanding into the area of IP production such as publishing, Anime, and merchandising, while also focusing on utilizing technologies like Web3 and generative AI. Based on "IP x Technology," the company aims to transform into a global entertainment company.